On Dec 14, 2007, at 1:06 PM, Ben Webb wrote:
The downside, of course, is then you can't make the x/y/z static. But itTrue. However, the real cost with the Keys is construction, not copying, and it does eliminate the multiple constructions.sounds reasonable to me.
I would suggest the constructor for DistanceRestraint be made to be similar.I'd like to keep the existing constructor, since distance restraints areprobably almost always going to be on x/y/z.
True enough. I just hardcode x,y,z for now.