I'll remove the change to the default const. as requested by both you
and ben.
On Jan 28, 2009, at 7:56 AM, Daniel Russel wrote:
On Jan 28, 2009, at 7:48 AM, Keren Lasker wrote:
then maybe I should update that for Vector3D and Rotation3D as
well, as it was not possible accessing Transformation3D which was
constructed from the default one before.
I don't understand that sentence. But, if you are saying that
Vector3D() should be Vector3D(0,0,0) I disagree and prefer it to be
left undefined (or in a defined, but non-useful state). And thing
Transformation3D should be changed to match.