6 May
2008
6 May
'08
5:02 p.m.
Since we are doing the patch game, here are some trivial ones: Add addition and multiplication by a scalar to vector3D (python support needs to be added separately).
Just throw an exception on a bad cast (no error message) in the decorator. Currently catching an exception is the only way to check if a particle has the required fields or not. We may want to add a cleaner mechanism.
Make sure that bonds connect two different particles.