28 Jan
2009
28 Jan
'09
7:56 a.m.
On Jan 28, 2009, at 7:48 AM, Keren Lasker wrote:
> then maybe I should update that for Vector3D and Rotation3D as well, > as it was not possible accessing Transformation3D which was > constructed from the default one before. I don't understand that sentence. But, if you are saying that Vector3D() should be Vector3D(0,0,0) I disagree and prefer it to be left undefined (or in a defined, but non-useful state). And thing Transformation3D should be changed to match.