Javi,

you should look at boost array and multi_array.

Dina

On Wed, Nov 12, 2008 at 4:43 PM, Javier Ángel Velázquez Muriel <javi@salilab.org> wrote:
Keren, the more I see your Matrix3D class the more realize that my
code is going to serve a different purpose. The matrix you define in
Matrix3D is a 3x3x3, but what I want is a NxLxM, something like the
map that you had for EMBed, and in my case, what I understood by
matrix 2D was a NxM, not a 2x2, for example. Vectors here don't apply,
but still is going to be very helpful to have a templated vector.
Again, I am building the templated array.
Javi

2008/11/12 Keren Lasker <kerenl@salilab.org>:
> Javi,
>
> For your 2D geometry classes (Vector2D, Matrix2D ...) - why not just using
> the corresponding 3D classes and keeping Z fixed?
> I think it is not too bad in performance and will save you a lot of
> coding/debugging time.
>
> Keren.
>
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