14 Dec
2007
14 Dec
'07
1:46 p.m.
On Dec 14, 2007, at 1:06 PM, Ben Webb wrote: > The downside, of course, is then you can't make the x/y/z static. > But it > sounds reasonable to me. True. However, the real cost with the Keys is construction, not copying, and it does eliminate the multiple constructions.
> > >> I would suggest the constructor for DistanceRestraint be made to be >> similar. > > I'd like to keep the existing constructor, since distance restraints > are > probably almost always going to be on x/y/z.
True enough. I just hardcode x,y,z for now.