Daniel Russel wrote: > On further thought, I have a slightly different suggestion for > spherical restraint. > > SphericalRestraint(Model*, ParticleIndex, FloatKeys keys, Floats > center, ScoreFunc*); > > The advantage of this is that you can use whatever coordinates you > want for the restraint and however many you want. So you can also use > it to restraint a single coordinate or a pair of coordinates.
The downside, of course, is then you can't make the x/y/z static. But it sounds reasonable to me.
> I would suggest the constructor for DistanceRestraint be made to be > similar.
I'd like to keep the existing constructor, since distance restraints are probably almost always going to be on x/y/z. But by all means add a new constructor too.
Ben