Ben - welcome back! I just wanted to have the Rotation3D and Transformation3D in the kernel, these are general classes that do not need decorators. Anyway - lets in the mean time until we'll sort out all of the geometry classes interfaces just leave it in misc.
On Nov 12, 2008, at 8:14 PM, Ben Webb wrote:
> Keren Lasker wrote: >> ok guys - >> let me work it out. >> So the requirements so far are: >> constructors: >> 1: Any rotation convention (at least X-Y-Z and Z-Y-Z) >> BEN: what is used in modeller? > > Euler angles are not used in any Modeller interface; it's all rotation > matrices or rotation about an axis. The only place to my knowledge > that > Euler angles are used at all in Modeller is internally for CG and QN > optimizations. For any exposed interface I agree that quaternions are > probably the best solution. > > P.S. As regards putting this stuff in the IMP kernel, that wouldn't > work > if you need to use any of the decorators, since those are defined in > the > core module. > > Ben > -- > ben@salilab.org http://salilab.org/~ben/ > "It is a capital mistake to theorize before one has data." > - Sir Arthur Conan Doyle > _______________________________________________ > IMP-dev mailing list > IMP-dev@salilab.org > https://salilab.org/mailman/listinfo/imp-dev