12 Nov
2008
12 Nov
'08
4:43 p.m.
Keren, the more I see your Matrix3D class the more realize that my code is going to serve a different purpose. The matrix you define in Matrix3D is a 3x3x3, but what I want is a NxLxM, something like the map that you had for EMBed, and in my case, what I understood by matrix 2D was a NxM, not a 2x2, for example. Vectors here don't apply, but still is going to be very helpful to have a templated vector. Again, I am building the templated array. Javi
2008/11/12 Keren Lasker kerenl@salilab.org: > Javi, > > For your 2D geometry classes (Vector2D, Matrix2D ...) - why not just using > the corresponding 3D classes and keeping Z fixed? > I think it is not too bad in performance and will save you a lot of > coding/debugging time. > > Keren. >