7 Aug
2009
7 Aug
'09
11:15 a.m.
can we just take this one:
> for (Particles::iterator it = ps.begin(); it != ps.end();it++){ > core::XYZ d(*it); > d.set_coordinates(t.transform(d.get_coordinates()); > }
and call it transform, something like:
void transform(XYZs, Transformation3D)