Not at the moment. It is relatively easy to change the code to support it (by adding an arbitrary prefix to the keys) and I can do that if desired.
On Dec 9, 2008, at 4:33 PM, Dina Schneidman wrote:
> it sounds great. just one question: can we have both rigid body > hierarchy and molecular hierarchy defined at the same time? > > On Tue, Dec 9, 2008 at 4:21 PM, Daniel Russel drussel@gmail.com > wrote: >> There is now some code to use SingletonModifiers and a ScoreState and >> ParticleRefiners to, for example, make sure that each residue >> defines a >> sphere which contains all its atoms and that derivatives are >> propagated >> properly. Such would probably also make a good model for rigid >> bodies as all >> we would have to write would be four very simple classes: >> - a RigidBodyDecorator which inherits from XYZDecorator and adds a >> quaternion >> - a RigidBodyComponentDecorator which inherits from XYZDecorator >> and adds a >> set of coordinates relative to its original frame >> - a TorquesFromRefinedSingletonModifier (like >> DerivativesFromRefinedSingletonModifier) which uses the derivatives >> of the >> particles produced by a particle refiner to apply torques to a >> rigid body >> - a TransformComponentsSingletonModifier which applies the >> transform in a >> RigidBodyDecorator particle to each of the >> RigidBodyComponentDecorator >> particles produced by a particle refiner >> >> Then they could be tied together just as in the residue cover >> example and >> the rigid bodies could be trivially defined through a molecular >> hierarchy or >> any other particle refiner you want to use. >> _______________________________________________ >> IMP-dev mailing list >> IMP-dev@salilab.org >> https://salilab.org/mailman/listinfo/imp-dev >> > _______________________________________________ > IMP-dev mailing list > IMP-dev@salilab.org > https://salilab.org/mailman/listinfo/imp-dev