15 May
2008
15 May
'08
8:14 a.m.
I had missed wrapping one of the checks in ObjectContainer with NDEBUG which made adding large numbers of particles painfully slow.
I can't submit a patch since it would conflict with the not yet committed changes. It is simple, the single object insert needs to have its check wrapped with IMP_BEGIN_CHECK(EXPENSIVE); IMP_END_CHECK
And the multipartcle check which is currently CHEAP should be made EXPENSIVE.
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Daniel Russel