you can transform a rigid body with respect to the origin center using: IMP::core::transform(RigidBody, Transformation3D) On Aug 6, 2010, at 6:20 AM, Benjamin SCHWARZ wrote:
> Hello list, > > The information is probably mentioned somewhere but I happened to > miss it, so just to be sure can you please confirm that : > 1.) IMP rotations (Rotation3) are always origin centered > 2.) a RigidBody's transformation is composed of a rotation (about > the body center in internal coordinates) and a translation from > origin to body center; thus body.get_coordinates() always provides > the coordinates of the rigid body mass center. > > Thank you > > --Ben > _______________________________________________ > IMP-users mailing list > IMP-users@salilab.org > https://salilab.org/mailman/listinfo/imp-users