IMP  2.2.1
The Integrative Modeling Platform
IMP::algebra::SphericalVector3D Class Reference

Class to represent a 3D point in spherical coordinates. More...

#include <IMP/algebra/SphericalVector3D.h>

+ Inheritance diagram for IMP::algebra::SphericalVector3D:

Public Member Functions

 SphericalVector3D (const Vector3D &v)
 
 SphericalVector3D (double r, double theta, double psi, bool apply_check=true)
 
Vector3D get_cartesian_coordinates ()
 Returns a vector with the Cartesian coordinates.
 
double operator[] (unsigned int i) const
 
double & operator[] (unsigned int i)
 
void show (std::ostream &out=std::cout) const
 

Detailed Description

The order assumed for the representation is radial distance, zenith, and azimuth (r, theta, psi). zenith - angle with axis z azimuth - angle with axis x See geometric primitives for more information.

Definition at line 29 of file SphericalVector3D.h.

Constructor & Destructor Documentation

IMP::algebra::SphericalVector3D::SphericalVector3D ( const Vector3D v)

Constructor that directly converts to spherical coordinates from a vector v in Cartesian coordinates

Definition at line 37 of file SphericalVector3D.h.

IMP::algebra::SphericalVector3D::SphericalVector3D ( double  r,
double  theta,
double  psi,
bool  apply_check = true 
)

Direct Constructor. A check for the validity of the coords is done by default Set apply_check to false if you do not want the check

Definition at line 44 of file SphericalVector3D.h.


The documentation for this class was generated from the following file: