Assuming you want to transform, say, the input pdb, then just get the
transformation immediately following creation and compose with that
(since the initial transform has not moved the object).
On May 22, 2009, at 10:27 PM, Keren Lasker <> wrote:
thanks - but what I want to do is different from RigidBodyMover as
the transformation should be absolute and not relative.
On May 22, 2009, at 9:40 PM, Dina Schneidman wrote:
it is rigid body internal coord. transformation.
you can move by composing it with your move. take a look at
RigidBodyMover.cpp propose_move func.
On Fri, May 22, 2009 at 7:43 PM, Keren Lasker <>
wrote:
Is the transformation given in set_transformation relative to a
global
internal coordinate system or to the rigid body internal
coordinate system
?
If the answer is that it is relative to the rigid body internal
coordinate
system -how can you move the rigid body to a specific position in
space ?